#BCM325 Live-Tweeting a.k.a. the (Joyful) Trials and Tribulations of Multitasking

A reflection on my live-tweeting of our weekly BCM325 screenings. Warning: Spoilers.

*Spoilers ahead; you might not want to read this post if you have yet to watch one of the following films: Ghost in the Shell (1995), WestWorld (1973), The Matrix (1999), Be Right Back (Black Mirror S2E1, 2013), Robot & Frank (2012), Hated in the Nation (Black Mirror S3E6, 2016).

This session, I have sailed (waddled, more like) into uncharted waters, thanks to BCM325’s live-Tweeting requirement. Throughout the first eight weeks of this subject, Future Cultures, eight films were screened and analysed/commented on in real time by us students. Continue reading “#BCM325 Live-Tweeting a.k.a. the (Joyful) Trials and Tribulations of Multitasking”

[Update] BCM325 Digital Artefact: Virtual Reality & Storytelling

Some progress I have made so far on my BCM325 Digital Artefact.

A few weeks ago, I announced my choice of topic for my BCM325 Digital Artefact, which is Virtual Reality (VR) and related ethical issues. However, further research has proven that VR-in-general is too large a topic; combined with my passion for writing and storytelling, this means I have narrowed the scope down, focusing on the application of VR in storytelling to create compelling narratives. Continue reading “[Update] BCM325 Digital Artefact: Virtual Reality & Storytelling”

BCM325 Proposal: Virtual Reality & Storytelling with 360° Illustrations

For my BCM325 Digital Artefact, I am combining storytelling with 360° illustrations to explore VR and all things related.

 

A quick explanation of Virtual Reeality (VR) by HowStuffWorks

“A virtual reality system is an interactive technology setup (software, hardware, peripheral devices, and other items) that acts as a human-to-computer interface and immerses its user in a computer-generated three-dimensional environment.” (Meinhold 2013)

Continue reading “BCM325 Proposal: Virtual Reality & Storytelling with 360° Illustrations”