Were I an inanimate object, I bet I’d make a great label maker. The fact that a personal hand-held label maker is on my all-time wish list certainly doesn’t alleviate the comicality.
My takeaways from the 1954 iconic Japanese sci-fi Kaiju film Gojira (Godzilla)
“To say that this Oriental monster is fantastic is to state but half the case. Godzilla, produced in a Japanese studio, is an incredibly awful film … the whole thing is in the cheap cinematic-horror stuff … ” (Crowther 1956).
A reflection on my live-tweeting of our weekly BCM325 screenings. Warning: Spoilers.
*Spoilers ahead; you might not want to read this post if you have yet to watch one of the following films: Ghost in the Shell (1995), WestWorld (1973), The Matrix (1999), Be Right Back (Black Mirror S2E1, 2013), Robot & Frank (2012), Hated in the Nation (Black Mirror S3E6, 2016).
This session, I have sailed (waddled, more like) into uncharted waters, thanks to BCM325’s live-Tweeting requirement. Throughout the first eight weeks of this subject, Future Cultures, eight films were screened and analysed/commented on in real time by us students. Continue reading “#BCM325 Live-Tweeting a.k.a. the (Joyful) Trials and Tribulations of Multitasking”
Some progress I have made so far on my BCM325 Digital Artefact.
A few weeks ago, I announced my choice of topic for my BCM325 Digital Artefact, which is Virtual Reality (VR) and related ethical issues. However, further research has proven that VR-in-general is too large a topic; combined with my passion for writing and storytelling, this means I have narrowed the scope down, focusing on the application of VR in storytelling to create compelling narratives. Continue reading “[Update] BCM325 Digital Artefact: Virtual Reality & Storytelling”
For my BCM325 Digital Artefact, I am combining storytelling with 360° illustrations to explore VR and all things related.
A quick explanation of Virtual Reeality (VR) by HowStuffWorks
“A virtual reality system is an interactive technology setup (software, hardware, peripheral devices, and other items) that acts as a human-to-computer interface and immerses its user in a computer-generated three-dimensional environment.” (Meinhold 2013)