Me, Myself, and I (and a Movie)

How I enjoy going to the cinema alone – and how that has to to with time geography

Since I’ve been in Australia a year and a half ago, I haven’t set foot in a single movie theatre (Well I actually have, but just to see the price and had to ‘casually’ walk out – those prices were ridiculously high, compared to what I had been so used to in Vietnam (about AUD3.00-4.00 per ticket).

I absolutely, utterly, extremely love going to the movie theatre on my own, Continue reading “Me, Myself, and I (and a Movie)”

Media-Apparition and The Connected BCM Classroom – a Small Research

A research proposal on how Communication and Media students at UOW use their media in class (lecture & tutorial)

Note: for ‘media-apparition’, see my previous post.

Let me take you to…

A lecture theatre. The lighting is dimmed so that the only source of light is the projected screen. Ah, no, I was wrong. The only sourceS of light are the large projector screen, and about thirty laptop screens plus about ten or twenty smartphone screens.

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A typical BCM lecture seen from the back row (artwork by me)

Continue reading “Media-Apparition and The Connected BCM Classroom – a Small Research”

Audience 2.0 in the Wikipedia-UGC Era

From Consumer/User to Producer to both

In one year, from January 1st 2016 to January 1st 2017, the English site of Wikipedia has gotten 93,322,823,874 hits from a body of more than 30,604,028 users worldwide, living up to its reputation as the fifth most visited website globally.

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Image: Wikipedia and its giant resource of user-generated articles

What is so significant about Wikipedia is that, in terms of media audience research, it makes an excellent example of what I would like to call the (Media) Audience 2.0, or the audience as “produser[s]” – a term coined by Brun in 2005 (cited in Bird 2011, p. 502), a combination of two words: producer and user. This new “generation” of users was given rise to by the emergence of digital media, particularly Web 2.0 (Bird 2011, p. 502), which introduced, for the first time, user-generated content (UGC). Continue reading “Audience 2.0 in the Wikipedia-UGC Era”